My New Guitar

September 21st, 2008

Well, my bonus from work came in, and allowed me to make a major dent in my CC debt. As a result, I decided it was appropriate to set aside a small amount for myself (about $200) to get something nice.

Then my boss decided to give me an extra bonus on TOP of that, for some extra work I put in last week.

As a result of all this, take a look at my new guitar.

No, I didn’t buy this one from Guitar Center. They didn’t have it in stock. Portland Music Co. did, however, and I’m quite pleased with this. Good, solid, nice looking, incredibly good sounding.

I was a bit surprised that an Ibanez could sound as warm and rich as this one does. Usually they’re very cold-sounding metal guitars, but this one is NOT one of the models that include active pickups. This makes it sound warmer and fuller, in my opinion. This incidentally made it cheaper, meaning I got a hardshell case to go with it, and still spent less on it than I was preparred to. Not bad.

I think I’ll do some recording this week and see how it sounds. Time to get practicing…

Games, Games, Games

September 17th, 2008

I find myself suddenly swimming in video games to play. In addition to Spore (see review two posts down), I’ve been playing Disgaea 3: Absence of Justice, and Star Wars: The Force Unleashed. I have a couple of other games I’ve been unable to really “finish off”. (Last game I really got all the way through was Lego Indiana Jones.)

I don’t know what it is. I enjoy playing games, but I have problem immersing myself in most games for anything beyond a short period. For whatever reason, even games I really like, and keep coming back to, just don’t hold my attention for long periods.

Sigh. Maybe I’ll just go read a book.

Can I pirate a copy of your shirt?

September 14th, 2008

This story makes me laugh.

Apparently, Apple wants to apple Digital Rights Management to tennis shoes. Seriously.

Wow. If I weren’t so afraid that they would actually find some deviously Draconian legal means to accomplish it, I’d be rolling on the floor. Fortunately, the technology for getting a pair of shoes to identify itself electronically (without just installing a second, easily removable RFID tag of some such nonsense) is pretty much not possible with modern technology.

And I don’t think even our government is preparred to endorse arresting people for wearing the “wrong” brand of shoes.

Spore

September 7th, 2008

Okay, I haven’t written in a while. It’s a blog. I’m lazy. Work it out.

Anyway, I picked up the new long-awaited EA/Maxis title “Spore” today. I don’t normally get games the day they come out, but this one has been on my list for a long time.

What to say about this game? It’s certainly unlike any game I’ve ever played. Which is going to sound strange, given that my next statement is that it’s exactly like a lot of games I’ve played previously (and loved). How to reconcile this apparent contradiction? The key lies in the fact that Spore is not really one game. It’s five games.

Five games? How could one game be five games? Well, it’s how Maxis has broken down the gameplay that does it.

The premise is that you are mimicking the development of life from the earliest moments of cell development clear through to a sentient space-faring species capable of interstellar travel. Ambitious, eh?

You go through five distinct stages of development. Each stage is basically its own Mini-Game within the larger context of the development. The stages are:

1. Cell stage - You pilot a single-celled organism through an ocean teaming with other critters. Many far larger than you. This is a very simple game, basically swim and eat, attackand run away. As you grow, you have the option of outfitting your cell with extra flippers, spines, acid spitters, etc. This stage is actually pretty fun to play, since there’s not a lot of strategy involved, and thankfully it moves along pretty quickly. The stage ends by you evolving legs and moving onto dry land.

2. Creature Stage - Basically, you’re in a nest with others of your species. You must seek out other groups of critters and either attack, or make friends with them. Along the way, you must eat, and discover bonuses that let you evolve your critter further. (Add spines, arms, hands, opposable digits, horns, etc.) This stage drags on a little, but this is the stage where your critter really starts to take shape, so the various interactions you’re performing are really more to just show off what your creature has added through development. The stage ends as your critter’s brain expands to the point they discover fire. You then move to…

3. Tribe Stage - Now, I was frankly dreading tribe stage, based on some early reports of friends who played the game. But I have to say, this isn’t really bad at all. Your critter is finally fully evolved, and now you’re out against other criters at a similar level of development. (Think early homonids. Homo Erectus vs Neanderthals vs Homo Sapiens… Except the other species you’re encountering may or may not be even remotely humanoid.) Your goal here is to attack or befriend (or perhaps a little of both) 5 other tribes. Here is where RTS strategy first comes into play. Though it’s a lot more primitive than most RTS games you’ll get today. There’s military, diplomacy, resource gathering, etc, but on a fairly small scale, and your technological tree is really bare-bones. I suppose this is by necessity, otherwise tribe stage would be a game into itself. Which it really could be. I wouldn’t mind. I think the complaints are from people who are dissapointed with it because it a) is not enough like a “real” RTS game, or b) is TOO MUCH like an RTS game, without the depth they’ve gotten used to. Playing titles like Warcraft II, Age of Empires, Starcraft, C&C, etc you expect a lof more than this stage offers. Once you’re either friends with, or have wiped out, the other tribes, you enter…

4. Civilization Stage - This is even more like an RTS you may be used to than the Tribe Mode is. Here you have buildings, unit support, sea units, land units, defensive emplacements, limited resource points, the works. Again, very slimmed down compared to a modern RTS. The advantage here is you get to design the buildings, the vehicles, everything. Really, throughout the game, the focus is almost more on designing unique things than it is on gameplay. Eventually, you must capture, purchase, or persude all the other cities on the map (planet) to join your cause to proceed to the final stage…

5. Space Stage - Woh. Suddenly, you go from being one petty little species, master of your planet to having spaceflight. Not just spaceflight, but interplanetary, heck, interstellar spaceflight. Soon you’re contacting alien space -empires, setting up trade routes, conducting diplomacy, all on a very similar scale to Side Meier’s Civ games–only in space. (I’m sure there’s other space-trading games out there that would compare better, but I actually haven’t played many of these.)

Further notes: Really, this game is far more than the sum of its parts. The thing that is woven throughout the entire game that is truly groundbreaking, and likely will be the reason this game is remembered as a pivotal moment in gaming history, is the fact that the game content is shared. What does this mean? Let me explain.

When you create and play through Spore (on any one of the 5 levels) your species (if you so choose) gets uploaded to the online Spore server. At the same time, the other species you encounter from the game are gathered from the same online database. Basically, you’re playing against critters, vehicles, spacecraft etc that OTHER USERS have created, not the game designers. This is a big reason why so much of the game hinges on design. The epic scale required for this game basically caused the Spore designers to realize that there was no way they could make enough content to populate the Spore universe. So they made the users do it. Laziness? Or genius? Perhaps both. Whatever the motivation, the outcome is that the depth of design in the game is literally inexhaustable. You will never EVER have the same game experience twice, no matter how hard you try.

As to the game itsef… I’m not entirely sure yet. It seems fun, so far. The Space mode seems to be incredibly more sophisticated than everything else leading up to it, and I’ve really only touched the surface of that so far. I may come back with an assessment of that in a few days.

I must say, that if you’re coming into Spore expecting a single tightly-knit gameplay experience, you’re in for dissapointment. This game is really all over the map. The flip side of that, however, is that once you play each mode ONCE, you can then choose to start at any mode you prefer for future play. You also have the ability to go back into your personal library and reuse your vehicle/building/spacecraft designs if you get tired of designing things.

The plus on this game is really what it’s going to do for future gaming. The ability to share game elements bewteen online users the way this system does–well, let’s just say there’s a LOT of potential there.

Game may be worth checking out just for that, despite being a little schizophrenic otherwise.

The Space Station Toilet is Okay!

June 14th, 2008

…oh, and there’s also this new billion-dollar science laboratory. But nobody really cares about that, do they?

Article is here.

The International Space Station is probably the greatest unified human endeavor in our entire history as a species. Never before have so many different nations come together and joined resources to create a single project with such a massive expenditure of funds, engineering know-how, and raw determination. All for the peaceful goal of increasing scientific knowledge for the human race as a species. Completely independent of nationality, creed, religion, race, gender, or any other imaginary dividing line.

If our race wants to take pride in any single accomplishment that we can truly say we did TOGETHER, without ulterior motive, without posturing, without war, or greed, or to allow one subset of humans to dominate and control another, this project is really the poster child for such a feat.

And all the press seems to care about is that the bathroom works.

Seriously, every single mention, every story written about the ISS in the months since the toilet developed a problem has been sure to wedge that fact into the first two or three sentences. Do they think the human race, engaged in the greatest endeavor of all time, is nothing more than a pack of scatalogically-minded perverts? WHY DO I NEED TO KNOW ABOUT THE ASTRONAUT’S POOPIES?

Science Fiction Experiment

June 3rd, 2008

For those who are interested, I’ve started a joint SF project with one of my co-workers.

Here is the first of what will hopefully be many many exciting installments.

Salem is a home of Terrorists!

May 29th, 2008

This article makes me mad.

Do right-wing conservative idiots have nothing better to do than examine the fashions used by every advertisement in America to look for their own racist bigoted gripes? I mean, that’s not an “Islamic Headdress” she’s wearing. Even if it was, Islamic does not mean “Jihad”. And even if it did, Jihad does NOT MEAN TERRORIST.

Not even close. That’s like someone from an Islamic country saying you shouldn’t eat pita bread, because it’s somehow similar to an American Cheeseburger…and since America is full of Christians, and Christians perpetuated the Nazi holocaust, eating Pita is saying you approve of the Holocaust.

I mean, WTF kind of logic is that?

On a side note, I noticed that in the background of the picture attached to that article, is the Oregon capitol building. This was in Salem, Oregon — my hometown.

So what, is now everyone in Salem a terrorist because some woman in an ad wore the “wrong kind” of scarf there? How much more 1984 do we need to get in this country before there is any fucking outcry about it?

There is more to life than just passing time

May 20th, 2008

Lately it feels a lot like I’m just marking time.

Perhaps it’s because none of my creative projects are very active right now. As a result, my life recently has been just work/sleep/sit around home playing video games and watching shows on my massive new TV.

While it’s nice to have entertainment options, I can’t help but feel that I would be spending the time otherwise engaged in movies, TV and video games making music, writing, or otherwise producing something tangible or meaningful.

I’ve always had something of a creative itch. Sometimes it just gets buried in the couch somewhere while I’m fumbling for the remote.

The Glory of Vegemite

May 8th, 2008

My friend Patrick wrote this about his recent foray into Australian culture, specifically, his somewhat unhealthy interest in Vegemite.

I don’t know if this is high art or anything, but it’s pretty funny.

Back on Days

May 5th, 2008

One of the guys at work I hang out with an awful lot went onto the night shift about 6 months ago.

Well, today was his first day back on day shift, where he will be for the indefinite future.

Yay! I got my friend back!

In addition, he’s going to be helping create a new work tool that will totally help out on all of our jobs. This is a very good thing.

Oh, Happy Cinco de Mayo, also. I think I’ll pick up a bottle of Tequila on the way home to celebrate.